A card duel in a forgotten world

AmbryxObscura

Two souls enter. One leaves.

Deep in Ambryx lies the Gloaming Glade — warm, beautiful, and unrelenting. Souls are drawn here to settle what they left unfinished. What did you leave?

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Free · in your browser · no download · Open Beta — desktop or phone

The world

A world the gods forgot

In the beginning, the old gods made themselves resting places — quiet gardens beyond the reach of time, where the light pools warm and honey-slow. Ambryx was one of them. Then the new gods took the heavens, and no one came back for it. No one claimed it. No one closed the gates.

The magic they left behind did not fade with them. It sank — deeper with every century, ancient and wild and answering to no one. It is not dangerous out of malice. It is dangerous the way deep water is dangerous: no one living remembers where it ends.

Ambryx is not dark. It is forgotten — a room whose light has slowly gone out. — The Lore of Ambryx

Enter the world →

The Gloaming Glade at dusk — gnarled trees around a clearing full of drifting firefly lights
Every firefly is a soul that lost its reckoning. The more beautifully the Glade glows, the more were never released.

The characters

Choose your soul

Six outcasts stand in the clearing: a frost mage his own village learned to fear, a druid who reads everyone she meets, a smith who protects his home by never going back, an oracle who answered something that was never meant to be answered, a dead man collecting what he is owed, and a huntress who is quite sure she tracked something all the way here. Who is good and who is evil is not written anywhere. That part is yours.

The cards

An arsenal drawn in ink

Over 330 cards — creatures, spells and weapons — every one painted in the same sumi-e brush. Two copies of a card at most, one of a legend. Build a warband of 25 and settle your debt.

The duel

How a reckoning works

Build your warband

Choose a character and forge a deck of 25 in the Warband Forge — creatures, spells, weapons. Two copies of a card at most. One of a legend.

Enter the Glade

Mana rises each turn. Play minions, cast spells, loose your signature attack — in any order the mana allows.

Settle the debt

Bring the other soul to nothing. The winner steps closer to what they seek. The loser fades — one more warm light drifting in the Glade.

No download. No account needed.

The Glade is waiting.

Open it in your browser and duel — a friend, a stranger drawn in by the dusk, or the Glade's own. Right now, in the Beta.

Play Free

Free · in your browser · Open Beta