Skarn, the Unburied — an ink-painted young man in a dark hood, cold and unmoved, indigo smoke shot with green and violet glints rising from the near-black stone at his throat

The one nobody released

Skarn, the Unburied

Shadow Thief

“I never stole a thing. Things come loose. I catch them.”

Hide, cut, drink, hide again. His minions heal him only when they attack — defending pays nothing, and neither does waiting. He does not out-build you. He takes what he needs off the table while you are still deciding what to spend.

The story

A brother, a sister, and a tin box

He was called Erik then. An orphan out of the western Evenfields, where the Iron River runs shallow over coloured gravel — raised by his sister Livia, four years older, who was barely more than a child herself when it fell to her. The village decided early that the boy was strange: quiet, watchful, no use at gatherings. None of it was true, with her. With her he never stopped talking.

Livia was kind in the plain, unremarkable way that people forget to write down. Kind to animals, kind to the half-blood girl nobody else in the village would have as a friend — a girl who grew up to be Eidara, and who has not forgotten. The two children picked stones out of the river shallows, small garnets and coloured grains, and kept them in a tin box on a shelf.

There were two men on the road the year he turned twenty-four, and it was evening. Erik went first — the only time in his life — and put his knife in one of their backs. It was not enough. They bound him, and they let him watch. What was done to her is not written here. When they were finished they took his own knife, drove it through his heart, and ran.

Nobody released him. There is no one left in Ambryx to do it: the gods who used to receive the finished are gone, and the dead with an errand unsettled are simply not put out. He got up. He had no heart to get up with, and he got up anyway.

The Spectrolite

A face bought back, one stone at a time

He tracked both men down first, and took his time about it. He had expected something to let go when the last one stopped breathing. Nothing let go. That was when he understood, without ever saying it out loud, that the errand had never been revenge. So he stopped paying in that currency and started paying in stones.

What was left of him gathered. Small stones, mostly: out of barrows and roadside cairns, out of the spoil the mines throw away, out of hearths in houses much like the one he grew up in. The great stones of Ambryx choose their bearers and refuse the rest. Small stones cannot say no. He will tell you that this is not cruelty. It is arithmetic.

Somewhere on that long road he found a way to melt them into one another — not invented, he insists, only found. What came out was near-black, and shot through with green and blue and violet the way a storm is shot through with light. It gave him back a human form. Not life. Form. He named the new man Skarn, after the rock a mountain throws away when the fire in it melts something else.

The first thing he melted was the tin box. Those river pebbles are the only part of the Spectrolite that was never stolen, and they are the reason the shape holds at all — the stones remember, and those particular stones remember him, and her, and warm hands. One facet of the stone is still empty.

Nearly whole, he carried the last piece across the coast country: a great ruby, something red, something warm, something the shape of the hole a knife leaves. At Tidewatch it left him. The sack came loose on the quay, and the man who never drops anything walked on without noticing. A stone that great does not fall — it refuses. It had decided what it would not become, and a blacksmith picked it out of the dirt and kept it. Skarn has never once accepted any of that. He calls it theft, and he says the word to anyone who will stand still long enough to hear it.

He finished the melting without it. The stone stayed unfinished, and so did he. He never went back to Tidewatch — he followed the smith who had left it, down the years, the way only a dead man can, and found him at last in a clearing on no map, where the Law of Stones draws everything awakened. Four more burn there, across the ring. He has an opinion about each of them.

“The ruby fell. I don’t drop things. It fell — remember that part.” — Skarn, to a smith who has heard it before

The voice

Heard in the Glade

Quiet, transactional, dryly polite. He prices everything and answers nothing straight, and he never uses the word stole about himself — things simply come loose, and he happens to be standing there. Only one duelist in the Glade still calls him Erik, and she says it gently.

  • Greeting“I never stole a thing. Things come loose. I catch them.”
  • On what he carries“Everything I carry was unclaimed. Eventually.”
  • Facing Harald“THIEF. You know what you are, blacksmith. What burns in your shield knows too.”
  • Asked to set the stone down“The stone won’t let me go. Ask it yourself. …No? Then take my word.”
  • Losing“Death? A fee. I’ve paid worse.”

In the Glade

How Skarn fights

The Cut

Signature attack · 2 mana

With nothing in his hands, the power is the blade: his character can strike this turn for 1 Attack with Lifesteal. With a weapon drawn it adds instead — +1 Attack and Lifesteal on top of the steel. It is the one weapon in Ambryx nobody can break, because there is nothing there to break.

Two words on his cards are his alone in the Glade, and one habit runs through the rest of the warband:

  • Lifesteal — damage restores that much Health to his character, but only when his side is the one attacking. A Lifesteal minion that merely defends heals nothing. Life has to be taken.
  • Stealth — a hidden minion cannot be attacked, and nothing your opponent aims can single it out; his own hands still reach it, and only a blow that sweeps the whole board will find it. The moment it attacks, it steps back into the light. A Guard that hides stops guarding — no one walks into a wall they cannot see.
  • The debts — several of his dead take a little at the end of every turn: one Attack here, one Health there, off whatever is standing across from them. Nothing you would answer. Everything you would miss by turn eight.

Nothing stays unclaimed forever.

Play Skarn in the open Beta — free, in your browser, right now.

Play Free